Team Fortress 2: The Board Game
4 week project. Our assignment was to create a Team Fortress 2 board game that would still give players a similar experience to the fast-paced online multiplayer game.
In addition to many playtest sessions to test pacing, we also analyzed the intensity curve. I used it to fall back on if I felt my design was not engaging enough. I found the intensity curve to be a good reassurance for the pacing I had created when it came to the layout of the map.
Intensity Curve Document