4 week project. Spring 2013 Marathon Madness is a short strategy game that tells the story of two marathons on the same day. The problem is that their paths have to cross in order to get from start to finish.
When designing the board for this game, I wanted to make players go through the middle at the same time. I blacked out parts of the board to create the path I wanted them to follow in order to have increased player engagement at this point.